basically art is not for commercial purposes. but if it can be commercialized, it all is a bonus for making artwork - Rizka Nugrahani
Thursday, November 24, 2011
Lesson for today
Wednesday, November 16, 2011
History of Pop-up
A Concise History of Pop-up and Movable Books
by Ann Montanaro
"Mechanical books should look like ordinary books. Their success is to be measured by the ingenuity with which their bookish format conceals unbookish characteristics."
-- [Iona & Peter Opie, "Books That Come to Life" from the Saturday Book, v. 34, p. 62, 1975]
It is not known who invented the first mechanical device in a book, but one of the earliest examples was produced in the 13th century by Catalan mystic and poet Ramon Llull of Majorca who used a revolving disc or volvelle [exhibit #28] to illustrate his theories. Throughout the centuries volvelles have been used for such diverse purposes as teaching anatomy, making astronomical predictions, creating secret codes, and telling fortunes. Yet, while it can be documented that movable parts had been used for centuries, they were almost always used in scholarly works. It was not until the 18th century that these techniques were applied to books designed for entertainment, particularly for children.
F.J. Harvey Darton, English authority on children's books, wrote that before 1770 there were virtually no books "produced ostensibly to give children spontaneous pleasure, and not primarily to teach them, not solely to make them good, nor to keep them profitable quiet." London book publisher Robert Sayer changed that with the production of "metamorphoses" books. These books, which were also called "turn-up" books or "Harlequinades," afforded amusement, not so much through their printed contents, but through their illustrations that changed and kept pace with the story. "Metamorphoses" books were composed of single, printed sheets folded perpendicularly into four. Hinged at the top and bottom of each fold, the picture was cut through horizontally across the center to make two flaps that could be opened up or down. When raised, the pages disclosed another hidden picture underneath, each having a few lines of verse.
Other early examples of movable books were the Paper Doll Books produced by London publisher S. & J. Fuller beginning in 1810; the "toilet book," and an early example of a lift-the-flap book, first illustrated and published by the artist William Grimaldi in the 1820s; and peep-show books. Little or nothing is known of the origin of the peep-shows but they appear to have evolved from the traveling exhibits that showmen featured at fairs and festivals. They were often quite elaborate constructions depicting scenes from famous stories or topical events and were viewed through a small hole in the cover.
The first true movable books published in any large quantity were those produced by Dean & Son, a publishing firm founded in London before 1800. By the 1860s the company claimed to be the "originator of childrens' movable books in which characters can be made to move and act in accordance with the incidents described in each story." From the mid-19th century Dean turned its attention to the production of movable books and between the 1860s and 1900 they produced about fifty titles.
To construct movable books, Dean established a special department of skilled craftsmen who prepared the hand-made mechanicals. The designers used the peep-show principle of cut-out scenes aligned one behind the other to give a three-dimensional effect. Each layer was fixed to the next by a piece of ribbon that emerged behind the uppermost portion, and when this was pulled, the whole scene sprang up into perspective.
Dean also introduced movable books with transformational plates based on the jalousie or Venetian blind principle [exhibit #19, 34, 50, 88, 93]. The illustrations in these books had either a square or an oblong picture divided into four or five equal sections by corresponding horizontal or vertical slits. When a tab at the side or bottom of the illustration was pulled, the picture "transformed" into another picture.
Read and Ward & Lock, Darton were two other London publishers of movable books, but Raphael Tuck was the first publisher to seriously challenge Dean & Son. In 1870 Tuck [exhibit #17] and his sons founded a publishing business in London that produced luxury paper items including scrapbook pictures, valentines, puzzles, paper dolls, and decorated papers. In the genre of movable books, Tuck published "Father Tuck's 'Mechanical' Series." The series included stand-up items with three-dimensional effects as well as movable books. To create these books, Tuck, like Dean, formed editorial and design studios in London where volumes of high pictorial quality were produced. All of the printing, however, was done in Germany. The Germans developed a mastery of color printing in the second half of the 19th century and their equipment and techniques superbly reproduced the finest art work.
Another 19th century publisher who specialized in movable books was Ernest Nister [exhibit #50, 51]. His printing business, begun in 1877, was capable of producing works by all of the major processes of the time. However, despite his wide range of publishing endeavors, he is best known for his movable books that were published from 1890. Nister's works were similar to those produced by his contemporaries but Nister's illustrations stood up automatically. The books had figures that were die-cut and mounted within a three-dimensional peepshow framework. The figures were connected by paper guides so that as the pages were turned, the figures lifted away from the page within the perspective-like setting. Nister also produced movable books with dissolving and revolving transformational slats.
for friends who was upset
Regret, disappointment and sadness that will not matter if you give thanks to God and pray that tomorrow better than today and yesterday. Any problems that made you upset, let's just say it is the path to success in the future. the aim is that you are motivated to rise from adversity and become a better human being in the eyes of God and all mankind. and always remember there are many people who are not as fortunate as we are going to make you more grateful for the meaning of life - Rizka Nugrahani
Friday, November 11, 2011
there's no creative industries program in (universities) Indonesia
last night I read an article in graphic design magazine "concept"that the contents of the creative industries with narasumerI-forgot-his name.
Creative fact it does not have to make things or new discoveries,but the creative is to think that someone else is unthinkable.recast as a thing to be new things that are fresh from the viewpoint of society.
and from the article I just found out that in there already existsoverseas university with courses "creative management" and"creative industries"-like example in Germany. and whichappeared in my brain is a super big question mark. why inIndonesia there is no course like that? that there is only adesign-multimedia-animation. What do not you can see that thepeople who can design already exists everywhere? but whethertheir brains are creative enough to do the "discovery"? that's whatmakes me feel a little disappointed to education in Indonesia.high cost of education makes me think twice about continuing my education level, because I do not want only a lecture course for the origin of sense of pride towards their peers. basically I did notwant to go because I want to become entrepreneurs (at least I'mthe boss) knows how the boys title. The most important and mostexpensive in the world this is the "idea". and if only in Indonesiathere are courses such as in Germany, I'll pay whatever to be able to learn what it is "creative industries" with the record tuitioncomparable to what would I gain from this course.
Creative fact it does not have to make things or new discoveries,but the creative is to think that someone else is unthinkable.recast as a thing to be new things that are fresh from the viewpoint of society.
and from the article I just found out that in there already existsoverseas university with courses "creative management" and"creative industries"-like example in Germany. and whichappeared in my brain is a super big question mark. why inIndonesia there is no course like that? that there is only adesign-multimedia-animation. What do not you can see that thepeople who can design already exists everywhere? but whethertheir brains are creative enough to do the "discovery"? that's whatmakes me feel a little disappointed to education in Indonesia.high cost of education makes me think twice about continuing my education level, because I do not want only a lecture course for the origin of sense of pride towards their peers. basically I did notwant to go because I want to become entrepreneurs (at least I'mthe boss) knows how the boys title. The most important and mostexpensive in the world this is the "idea". and if only in Indonesiathere are courses such as in Germany, I'll pay whatever to be able to learn what it is "creative industries" with the record tuitioncomparable to what would I gain from this course.
Thursday, November 10, 2011
dreamtime for be a best grapic designer
Are you a creative person with some artistic flare? Do you have the "eye" for design and art? Are you a good problem solver? A career in graphic design and becoming a graphic designer might be just the right fit for you.
The whole landscape for graphic designers is constantly changing, but this is a good thing. It brings forth new opportunities and markets that will need graphic designers. Devices like the iPad and other smart phones are shifting print media more towards purely digital. That's not to say that print media is dead. It does suggest that there are various opportunities for the graphic designer. Being open to this change will be an asset moving forward.
Qualities of a graphic designer
If you plan on becoming a graphic designer that makes it, you're going to want to have certain qualities that will help you along.
Creativity is a very important factor for those wanting a career in design. Does this mean you have to be a great artist? While it can help, it's not necessary. Being able to paint and sketch can help for sure, but the important thing is to be able to problem solve and arrange design concepts in a creative way. There are graphic designers for example that are more into the photography side of things that couldn't sketch for their lives and still are amazing designers. It's all about creativity of vision, patience and visual problem solving.
Time to get educated...
Although there may be some that make it to the industry just by talent alone, most, if not all of us (I'm talking you and me here) need some sort of certificate or degree to land a job as a graphic designer. Employers won't even bother to look at you if you lack the piece of paper that shows that you have been trained and seasoned by some sort of graphic design related program. Getting a degree or certificate doesn't reflect your talent, but it does show that you have a good firm base of knowledge and you take the industry seriously. So what are your training options?
There are many graphic design schools and colleges across North America, Europe, and abroad that offers graphic design related degrees and programs. The range and scope of these programs all depend on what you want, and where you want to go. There are programs in multimedia, graphic design, visual communication, advertising, animation, web development, and so on. All have much of the same principles and structure at work, but they all can have a different slant. Often people lump these categories together into "graphic design". A multimedia program for example may focus more on the TV industry. Other programs may focus more on print or website development. Often there is some overlap with all of these kinds of programs, but they can be quite different. It's important though to know what slant the program has, and if you're happy with that slant.
(four leaf) clover I'm in love
"The four-leaf clover is an uncommon variation of the common, three-leaved clover. According to tradition, such leaves bring good luck to their finders, especially if found accidentally.[1] According to legend, each leaf represents something: the first is for faith, the second is for hope, the third is for love, and the fourth is for luck." Wikipedia
for the first time I'd like leaf clover while playing NDS Rune Factory2. This leaves is Mana's favorite, one of character in the game.
Action Replay: Harvest Moon The Tale of Two Towns
!Misc Codes
::Max Money
:::Press Select
94000130 FFFB0000
0204FCB8 3B9AC9FF
D2000000 00000000
::Stamina Never Decrease
DA000000 0203D48C
D7000000 0203D48A
D2000000 00000000
::Infinite Water Can
2203D446 00000014
::Moon Jump
:::Press B
94000130 FFFD0000
020526A0 00000100
D2000000 00000000
!Harvest Related
::Instant Harvest
:::Tested on crops, not sure about flowers
520E77B0 E3500001
020E77B4 E1A00000
D0000000 00000000
::Soil Always Fertile aka Max Star when Harvest
E2000210 00000010
E3A0007F E5C1000D
E591000C EA0396D1
520E5D60 E597102C
020E5D64 EAFC6929
D2000000 00000000
::Infinite Harvest of Crops by Holding L
:::You must be able to harvest to use it. Tested on crops, not sure about flowers
520E77F4 E592100C
020E77F8 E3C11001
94000130 FDFF0000
020E77F8 E1A00000
D2000000 00000000
!Bag Related
::First Slot 5 Stars
:::Press Start + A, freezes will occur if code is used on EQUIPMENT (HOE, SICKLE and related)
or items not meant to have Star rating
94000130 FFF60000
2204D8AF 000000FF
D2000000 00000000
::First 12 Slots Quantity x99
:::Press Select
94000130 FFFB0000
C0000000 0000000B
2204D8AE 00000063
DC000000 00000030
D2000000 00000000
::First 12 Slots Max Freshness
:::Press Select
94000130 FFFB0000
C0000000 0000000B
2204D8A6 000000FF
DC000000 00000030
D2000000 00000000
!Storage Related
::First 12 Slots Quantity x99
:::Press Select
94000130 FFFB0000
C0000000 0000000B
2204E62E 00000063
DC000000 00000030
D2000000 00000000
::First 12 Slots Max Freshness
:::Press Select
94000130 FFFB0000
C0000000 0000000B
2204E62F 00000096
DC000000 00000030
D2000000 00000000
Bag Slot 1 Item Modifier
94000130 fffb0000 // press select
1204d8a4 00000xxx // replace with itemID
d2000000 00000000
using this code it will inherit the quantity , quality (star) and freshness of the previous item
never never change an item with star rating to equipment
Bag Slot 1 Quantity Modifier
94000130 fffb0000 // press select
2204d8ae 000000xx // replace with the amount you desire with hex values (01 = 1, 0a = 10 , 32 = 50, 63 = 99)
d2000000 00000000
Bag Slot 1 Freshness Modifier
94000130 fffb0000 // press select
2204d8a6 00000006 // replace with the amount you desire with hex values (00-FF)
d2000000 00000000
Wednesday, November 2, 2011
The Runner-Up Poster
my friend asked me to post my poster which has got the runner-up winner in the arena of oath youth poster contest organized by Plug-in Multimedia Semarang. so please be appreciated :D
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